Design

  • Level Design

  • Level-Based Puzzle Design

  • Multiplayer Level Design

  • UX Design

  • Narrative Design

  • World Building

  • Iterative Playtesting

Programming

  • C#

  • Visual Scripting

  • Python

Tools

  • Unity

  • Unreal Engine

  • Custom Engine

  • Maya

  • Adobe Photoshop

  • Microsoft Excel

  • Trello

  • Tiled

Contact me:

LinkedIn: in/mabel-britt

About Me

I’m currently working as a Level Designer at Hardsuit Labs!

 
I’m a recent graduate from the DigiPen Institute of Technology. I decided to become a game designer when I was in 7th grade. I had the privilege of going to game design camps and creating a junior project with an industry developer. Before going to DigiPen, I took design classes at Bellevue College, participated in my first game jam, and worked on my first game team. It was then that I found out how much I loved designing levels. At DigiPen, I gained experience working on teams of more than twenty people and learned new methods to communicate and organize with them effectively. I love all aspects of game design which is why I enjoy using level design to showcase the art, narrative, systems, mechanics, tech, and UX of an experience. The experience of a game is delivered through the level, and I want to show my team’s talent and work through my designs.