Design
Level Design
Level-Based Puzzle Design
Multiplayer Level Design
UX Design
Narrative Design
World Building
Iterative Playtesting
Programming
C#
Visual Scripting
Python
Tools
Unity
Unreal Engine
Custom Engine
Maya
Adobe Photoshop
Microsoft Excel
Trello
Tiled
Contact me:
LinkedIn: in/mabel-britt
About Me
I’m currently working as a Level Designer at Hardsuit Labs!
I’m a recent graduate from the DigiPen Institute of Technology. I decided to become a game designer when I was in 7th grade. I had the privilege of going to game design camps and creating a junior project with an industry developer. Before going to DigiPen, I took design classes at Bellevue College, participated in my first game jam, and worked on my first game team. It was then that I found out how much I loved designing levels. At DigiPen, I gained experience working on teams of more than twenty people and learned new methods to communicate and organize with them effectively. I love all aspects of game design which is why I enjoy using level design to showcase the art, narrative, systems, mechanics, tech, and UX of an experience. The experience of a game is delivered through the level, and I want to show my team’s talent and work through my designs.